METRA

INTRO

image of a computer generated cube showing three sides: one is yellow, one is cyan, one is magenta

Metra is a prototype for an app that focuses on the sale of NFTs. 

I co-designed this app for MICA's UX Design graduate program using a variety of UX strategies:



This case study will explore the prototyping process, highlighting design decisions we made along the way.

CONCEPT

My project partner, Roshelle Patterson and I were tasked to design a content streaming experience. 

We immediately struck upon our mutual interest in NFTs (Non-Fungible Tokens), and the art industry that is blossoming around them. 

Non-Fungible Tokens

NFTs are unique digital tokens that cannot be replicated. 

They exist on a blockchain, which is a chain of code that acts as an immutable record for transaction data. 

Because the blockchain records each transaction in a way that can't be changed, when an NFT is bought or sold, you can be sure it's an original. 

The process of creating an NFT on the blockchain is called 'minting'.

NFTs, though widely used for collectable art, are also being used in financial, medical and legal applications. 

image of text that says "WTF are NFTs?

Lots of people are buying NFT art on marketplaces like OpenSea, SuperRare or Mintable, but many potential users just don't know where to start. 

In discussing the difficulties of the industry, we discovered a crucial barrier-to-entry: 

SOLUTION: Create an integrated marketplace for browsing NFTs.

USER PERSONAS

We conceived of 3 different user types, with varying purposes within the app:

The Investor: interested in NFTs for financial reasons.

The Creative: interested in NFTs to inspire their own creativity.

The Collector: interested in NFTs as a hobby / social activity. 

image of a white man with curly hair and a beard

The Investor

AKA The Crypto Bro

College Educated; Social drinker; Wants to retire by 35

USES APP TO TRACK NFT TRENDS, INVESTIGATE POTENTIAL PURCHASES, AND MANAGE NFT PORTFOLIO.  

image of a young non-binary person with blue hair and glasses

The Creative

AKA The Inspo Seeker

Lives with roommates, interested in painting, printmaking and digital art

USES APP TO FOLLOW COOL DIGITAL ARTISTS, FIND INSPIRING ARTWORKS & RESEARCH SPECIFIC STYLES 

image of a smiling black woman with voluminous hair

The Collector

AKA The Art Lover 

Enjoys baking, gardening, spending time with friends & family

USES APP AS A WAY TO EXPAND & ORGANIZE ART COLLECTION, AND CONNECT WITH FAMILY AND FRIENDS.

asterisk - important note about personas

We created these proto-personas to help humanize the users we're designing for. 

User personas should not be used to make assumptions or stereotypes about users. 

Only user research can validate the needs and goals of real users. 

USER FLOWS

User flows precede the wireframing process, and help us understand the tasks that users will be accomplishing through the app. We created several user flows for each persona, but here's just a few

WIREFRAMES

Wireframes are low-fidelity mocks or sketches that capture basic product features and design layout. 

They typically don't include color, images, or real text. 

Wireframes are the basis of later higher-fidelity prototypes, but they are expected to change significantly over the course of the design process.

We created wireframes for each of our user flows, here's a few of them:

A screenshot of 3 black and white wireframes: Search Home, Search Active, Search Results

Navbar Location & Order 

We chose to have our main navbar at the bottom (instead of hidden, or at the top) because:

We chose the order of navbar buttons to be (from left to right) Home, Search, Profile because:

To understand why consistency with industry standards, i.e. designing things in familiar ways, is important, check out Jakob Neilson's 4th Usability Heuristic or Jakob's Law.

A screenshot of 4 black and white wireframes: Profile, Home, Board, New Board Pop-up

Rounded Corners 

We decided very early to implement rounded corners throughout our design, because rounded corners create effective/interactive content containers:

While rounded corners are great for content and buttons, it's important not to use them for things that are not interactive, such as dividers or unclickable background images. 

screenshot of 5 black and white wireframes: NFT pop-up, Select Board, Saved Pop-up, Profile Pre-follow, Profile Post-follow

Black Background 

We chose to design the app with a primarily black background, for several reasons:

Reading large blocks of white text on pure black screens can cause eye fatigue.

Negative text should not be used for applications that involve a lot of reading.

BRAND

NAME

Metra met′ra, n. a pocket-instrument, combining the  uses of thermometer, level, plummet, and lens.  [Gr., pl. of metron, measure.]  Artem   Ars, artem, n. Art, skill, craft.  [Lt ., acc. of ars, artis. ]

We wanted a simple, unique name relevant to art. 

'Metra' has meaning forwards & backwards. 

Metra's name tells you what it is: 

an art-related pocket instrument

LOGOS

We experimented with several iterations of logos using the Metra color scheme before settling on the CMYK cube. 

COLORS




Three vertical rows of color swatches. first row: black, Yellow, Magenta, Cyan, Lime Green. Second Row: White, pastel yellow, pastel magenta, pastel cyan, pastel lime green. Third Row: grayscale, from white to black.

LOW-FIDELITY PROTOTYPE

Combining the user flows, wireframes, and brand colors, we created the first iteration of our prototype. 

Here's a bird's-eye of the whole thing, which is divided into home, search and profile

Prototype 1 (design)

Prototype 1 (interactions)

home flow 

search flow 

profile flow 

USER TESTING 

asterisk - important note about personas

Typically, user research should not include friends, family, or colleagues. 

To avoid biased feedback, perfect strangers make the perfect participants.

Here are some of the most significant insights from our user research:

HIGH-FIDELITY PROTOTYPE

We added and tweaked many elements to create this high-fidelity prototype.

Here are a few of the most significant changes:

navbar evolution 

dashboard > feed

profile controls 

END RESULT 

As the final step in our prototype development process, we designed an onboarding tour. 

This tour helps new users understand Metra and the tools it offers. 

use the arrows to view different parts of the onboarding tour

FINAL THOUGHTS

This project was an amazing opportunity to use UX design skills to create something engaging and applicable to people interested in NFTs.

My project partner, Roshelle Patterson , did a great job handling most of the user research (Research Plan & Interview Guide) while I did most of the work creating the UI in Figma. We worked together to complete the user personas, user flows, and wireframes. I couldn't have asked for a better partner!

We both agree that what started as a school project became something with real-world applications, and we're interested in pursuing opportunities to bring Metra to market. While we currently retain all rights our intellectual property, we are open to partnering with a company interested in commercializing our design and taking it to the next level. 

To make an inquiry about Metra, please email me at alaina.r.b@gmail.com